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Red Dragon - Real Time Character

It was a total pleasure working on this Real-Time character in Unreal Engine to study the game pipeline for characters.
The hair is an alembic groom exported from Maya-Xgen.
I wanted to make this dude from scratch to really push myself. This included his modelling, texturing, rigging, animation, groom and shading in Unreal. Check out the other project for his cinematics!

https://www.youtube.com/watch?v=SUSAbQIE-hg
https://www.artstation.com/artwork/ZGLoO0?fbclid=IwAR2U2fIjrNB-i3AWo3ytdLDuTe-SswJGpvyxUp6jgnm3Pxk3I6q7sOdanVc

The original concept of the character was made by the amazing: Taran Fiddler
https://www.artstation.com/tfiddlerart

Exploring more about the hair shaders was fun too! I followed the amazing lesson by Nick Rutlinh:-https://thekesslereffect.gumroad.com/l/mastermaterialforgrooms
and made my own unique hair shader out of it with some minor additions. It is amazing what all you can do in unreal.

Full Body

Full Body

Mid

Mid

Close-up

Close-up

Pants

Pants

Tail Hair

Tail Hair

Side View

Side View

Legs Close-up

Legs Close-up

Locket

Locket

Coins

Coins

Sheath

Sheath

Tail

Tail

Wireframe

Wireframe

Rig

Rig

Ref Board

Ref Board