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Red Dragon Opening CInematics

An opening cinematic for an imaginary game. Worked on this project to learn about real-time character pipeline for games along with real-time alembic hair.
I wanted to make this dude from scratch to really push myself. This included his modelling, texturing, rigging, animation, groom and shading in Unreal. I made the scene with the help of individual megascans assets for BG and Fx from Unreal's free "Blueprints" project as my main goal was the character himself.
For the scene, I was responsible for layout, lighting and cinematography.
The original concept of the character was made by the amazing: Taran Fiddler
https://www.artstation.com/tfiddlerart
This one was special as it just kept growing from the initial plan which was to have just some small animations in a stiff pose.
I ended up rigging the character properly to make a small animation sequence.
He was especially fun to animate thanks to his legs and tail!
Exploring more about the hair shaders was fun too! I followed the amazing lesson by Nick Rutlinh (https://thekesslereffect.gumroad.com/l/mastermaterialforgrooms) and made my own unique hair shader out of it. It is amazing what all you can do in unreal.
Learning editing was also a crucial part. I have put all I know about cinematography and sound design into it. Please give feedback! I really would love to learn more about the theories of post-production.
Absolutely loved every step of this project. In love with Unreal Engine. 10/10 would do again.

Layout Sketch

Layout Sketch

Ref Board for the scene (See the other project for character ref board)

Ref Board for the scene (See the other project for character ref board)

Layout

Layout

layout

layout